Rustwater Dispatch — No. 1
The lake took Rustwater.
What crawled back out took everything else.
RECLAIM is a co-op first-person zombie survival game set in a flooded Ozark town. Barricade the old church, push back the horde wave after wave, and survive until dawn — the air outside the walls is toxic, and the dark is never empty.
What Waits For You
Hold the line. Wave-based survival across a living day/night cycle. Fortify with stakes, board the windows, and buy your way to bigger guns off the walls.
Fight together. Online co-op in a shared world — revive downed teammates, split loot and supply drops, and coordinate the defense.
Real gunplay. Aim-down-sights, weapon weight, camera recoil, and spread that rewards control. Melee too: chop with the axe, stab with the knife.
Build & barricade. Fell trees for logs and planks, then raise freeform cover wherever the horde finds a way in.
The Rustwater Armory. Spend what you earn on a full weapon shop and wall-buys scattered through the map.
Atmosphere first. Rain, fog, wet ground, god rays, and a toxic-outside hazard that keeps you fighting for the safe ground.
Field Notes
RECLAIM is in active development — a public beta. Expect rough edges, frequent updates, and an in-game auto-updater that keeps you on the latest build. Feedback left in the comments shapes what comes next, directly.
NAME YOUR PRICE — play free, tip if you want to fuel development.
CONTROLS · Keyboard/mouse and gamepad supported. Fully rebindable in Settings.
※ AI Disclosure
RECLAIM uses generative AI in two limited areas: some 3D prop and environment models were generated with Meshy and refined by hand, and an optional in-game "Rustwater Gazette" news feed is written by a self-hosted language model. All gameplay, code, level design, and core art direction are human-made. Zombie AI, pathfinding, and wave generation are traditional game systems — not generative AI.